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As a writer and narrative designer Jacob has lent his skill to both the tabletop and video game industries. He has worked on TTRPG properties such as Wraith: The Oblivion, Pathfinder, and Vampire: the Masquerade 5th Edition. In the Video Game industry he is proud to have worked on titles such as Idle Champions of the Forgotten Realms, an official Dungeons and Dragons property. He is champing at the bit to tell you about his upcoming project in association with Silverstring Media for a name brand IP, story-driven RPG adventure.


2017 – 2018

Wizards of the Coast

Game Writer and editor on Idle Champions of the Forgotten Realms

  • Ensured all in-game quests and lore adhered to the standard set forth by the license holder.

  • Wrote Tomb of Annihilation and Main Quest Path and was in charge of pitching and writing holiday events.

  • Wrote in-house style guides for Codename Entertainment, focusing on character voice and style.



2008 – Present

Onyx Path Publishing
Contributing Author,
 Trinity Continuum: A Quantum Leap (A Jumpstart for Trinity Continuum)

Contributing Author, Book of Oblivion for Wraith 20th Anniversary Edition

Contributing Author, Cult of the Blood Gods

Contributing Author, Forbidden Religions (Vampire: the Masquerade 5th Edition)

Paizo Publishing

Contributing Author / Designer, Bag of Holding on Classic Treasures Revisited
Contributing Author on the Legacy of Fire Adventure Path


Krang Games – Creative Consultant, Writer

  • Assisted Krang Games with their vision, helping meld the narrative they wanted to portray with the other systems of their games.

  • Championed the idea of a cohesive, fully immersive concept where every aspect of the game informed the narrative and feel of the overall product. 

  • Produced Lore Bibles and reference documents for the team detailing the finalized vision.


K3 Productions – Creative Consultant, Writer

  • Working with K3 Productions to fulfill their vision of a sci-fi MOBA with a rich story to keep players engaged along with translating that vision to the rest of the team through lore documents, references, and examples of tone.


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